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Everything posted by SamuraiHUN
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Magyar viszonylatból indulok ki! Tehát az alábbi problémákat tapasztalom különböző szervereknél: Reagálás hibákra. Ha esetlegesen Forrással dolgoznak akkor az alapvető hibákat nem javítják, hanem inkább letöltenek egy kész (haha kebab) forrást. Több fázisos tesztelés hiánya / kapkodás. Amit tanácsolni tudok: Fontos a fokozatosság, illetve egy nagyobb projectnél a józan paraszti ész. Fokozatosság alatt azt értem, hogy ne mindent 1 nap alatt próbáljanak megcsinálni. Több fázisos tesztek, akár 2-3 hónapig. (Igen nem mindig jön elő minden hiba te
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char_battle.cpp-ben nálam így van a funkció, de én bővítettem long long-ra tehát az adattípust ne felejtsd el átírni. void CHARACTER::RewardGold(LPCHARACTER pkAttacker) { if (!pkAttacker) return; // ADD_PREMIUM bool isAutoLoot = (pkAttacker->GetPremiumRemainSeconds(PREMIUM_AUTOLOOT) > 0 || pkAttacker->IsEquipUniqueGroup(UNIQUE_GROUP_AUTOLOOT)) ? true : false; // END_OF_ADD_PREMIUM PIXEL_POSITION pos; if (!isAutoLoot) if (!SECTREE_MANAGER::instance().GetMovablePosition(GetMapIndex(), GetX(), GetY(), pos)) return; int iTotalGold = 0; int iGoldPercent
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Hi guys, I created this topic to have a collection topic about removing unnecessary code. [Hidden Content]
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Ridack Service 3D & Maps & Effets & Animations
SamuraiHUN replied to Ridack's topic in Graphics/Models/Maps
100% recommended. -
Simán minimap/whitemark.sub -> minimap/whitemark.tga
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Hi guys, I thought to publish for you the adjustable version of the fov system. [Hidden Content] [Hidden Content]
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Kliens forrás: Userinterface/locale_inc.h #define ENABLE_MESSENGER_GM packet.h e felé: MESSENGER_SUBHEADER_GC_LIST, ezt: #ifdef ENABLE_MESSENGER_GM MESSENGER_SUBHEADER_GC_GM_LIST, MESSENGER_SUBHEADER_GC_GM_LOGIN, MESSENGER_SUBHEADER_GC_GM_LOGOUT, #endif keress erre: typedef struct packet_messenger_list_offline { BYTE connected; BYTE length; } TPacketGCMessengerListOffline; alá megy ez: #ifdef ENABLE_MESSENGER_GM typedef struct packet_messenger_gm_list_offline { BYTE connected; BYTE len
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Common/Service | CommonDefines.h #define __MESSENGER_GM__ game/messenger_manager.cpp keress erre: void MessengerManager::Login(MessengerManager::keyA account) HA CLANG-develt használsz!!! ez alá: DBManager::instance().FuncQuery(std::bind(&MessengerManager::LoadList, this, std::placeholders::_1), "SELECT account, companion FROM messenger_list%s WHERE account='%s'", get_table_postfix(), account.c_str()); ez: #ifdef __MESSENGER_GM__ DBManager::instance().FuncQuery(std::bind(&MessengerManager::LoadGMList, this, std::placeholders::_1)
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How to Update Client src c++20 First, we open the client source with visual studio 2022. Select all projects and right click on them -> properties -> General -> c++ language standard -> Here we choose c++20. [Hidden Content] need to make some step from this topic HowToc++20 If you don't understand something, you can ask your questions here.
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VS2k13 I don't understand why you want to use vs 2k13 in 2021.
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c++ Fix Reading d:/ymir work, FPS Drops, Slow Loading Time
SamuraiHUN replied to RedScout's topic in C++/Python
An unnecessary step from 3. -
How to Update Client src c++17 Step 1: First, we open the client source with visual studio 2019/2022. Select all projects and right click on them -> properties -> General -> c++ language standard -> Here we choose c++17. [Hidden Content] Step 2: In each file (ctrl + shift +f) , we search for the following & delete them: using namespace std; Step 3: Now the following details need to be modified (every file): string pair make_pair vector to std::string std::pair std::make_pair
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Hi everyone, here is the Dragonstone Alchemy Set bonus. What it means is that if you have all your alchemies equipped, it will give you a + bonus on top of the existing ones. [Hidden Content] I wish good evening.