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Posts posted by TMP4
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Szerintem a kérdező a yang bombára gondol, hisz a 3. kéz és premium account (autoloot_expire) egy alap funkció.
(Amúgy ha valaki elkezdene erre írni egy 2. rendszert miközben már létezik alapból, na az lenne sufni 😅)Ha a yang bombát is szeretnéd a leltárba kapni akkor egyszerűen keresd ki ahol a yang bombát adja majd egészítsd ki arra hogy ott is vegye figyelembe a 3. kezet és prémium accountot. (Vagy egyszerűen cseréld ki a földre dobást a leltárba adással mindenhol, akkor nem kell prémium accnak betenned senkit).
És igen, hivatalosan amelyik acc rendelkezik autoloot expire és társaival azt a forrás premium accnak veszi és több ponton megkülönbözteti a nem prémium accoktól. Pl ha használsz eredeti szorzót (nem priv_empire, azt hivatalosan csak birodalmak jutalmazására szánták, szóval kb senki sem használja helyesen xD) na ott például ketté van szedve a sima és prémium játékos: mob_gold és mob_gold_buyer.
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3 hours ago, SajtosCsipsz said:
Sajnos nekem hibát ír ki a putty miután elindítottam a szervert.
When I start the server I get errors 😞
Pls help me 🙏🏼
STONE_CHANCE: 100/nLocaleService locale/hungary/locale_string.txt
connect: Connection refused
locale/hungary/quest/itemshop_lib.txt:199: attempt to index field `?' (a nil value)
connect: Connection refused
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Nem amiatt van connection refused hisz látod hogy felette is írja. (Ettől függetlenül biztos rossz az az itemshop)
A connection refused akkor van, ha a db nem tudott elindulni, így a game nem tud mihez kapcsolni. Tehát ott keresd a hibát.- 1
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Én ezzel a javítással nem értek egyet. A téma kommentjeit érdemes elolvasni amúgy. Van ott egy érdekes diskurzus.
Visszatérve, először is alapból így van a kód: (csekkoltam az alap 2013 végi Kraizy.tgz-ben is)
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És nekem ezzel semmi problémám nincs se VS19-ben, se VS22-ben, nincs crash.
Szerintem egyszerűen az volt a hiba hogy valaki átírta auto-ra, nem?
Ha úgy nem működik akkor nem az a megoldás hogy töröljük, hanem vagy kiderítjük miért nem működik, vagy rollback vissza az eredeti kódra amivel működött.Alap de vs22-es forrásnak amúgy ezt javaslom:
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Project migrálva FreeBSD13.0-ra 🙂
Changelog.txt- 1
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Empire War Rework + Automation
I find the original forked_road strange and a mess so I made my own version.
It is written in lua-only, even the automation. I wanted to keep things simple.Quest available in English and Hungarian language.
For the map, I used metin2_map_sungzi_milgyo.
It should be there in every client but I made some modification in it
(ex. no-pvp zones at spawn) so I attached it for you.You can set:
- Minimum level to join
- Maximum attender / empire
- Required kill (point) to win
- Enable-Disable looser reward
How to automate?
If you want to automate the Empire War then install events_automation.quest too.
The Empire War will run every Friday 20:00. (You can change it in the quest).What is looser reward?
The looser empires can stay in the end for the reward (enabled in automation).
If someone kill other player, first there is a warning, second kill he will get ported out.
I advice to keep looser reward on, then everyone will be encouraged to participate.What is the reward?
By default it will load a regen (provided).
It have tanakas, golden frogs and fire goblets.
Feel free to edit or change it.Download:
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Have fun,
TMP4- 15
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3 minutes ago, gabenkak said:
Nem arról volt szó, hogy nem kell reakció a linkhez?...
Ha nincs reakció akkor nem növekszik a poszter reputációja (zöld +).
A reputáció pedig ösztönzi a posztert hogy továbbra is fórumozzon.
Illetve reakciót csak user tud küldeni, tehát ha valakinek kell valami, regisztrálnia kell.Szerintem jó ez így, már nincs kötelező komment, csak az volt a zavaró, a reakció meg kb 1-2 másodpercbe telik.
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The basic concept came from the wallpaper of the old character picker, I was trying to make a map that looked like a "city".
The map isn't very big, its size is 1x2, but the second area was really only needed for a little decoration for the outside of the gate.
The whole map is PVP protected, maybe it could be used as a kind of trading map or some kind of event map 🙂Download:
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With this guide you can render map(s) to your login screen. Some server back in 2012 used this kinda login (DaRealFreak) and I found it pretty cool, so I did this tutorial maybe people will use it again. At def LoadMap(self): there is a list called environments where I set 17 location for you. You can edit/extend it as you wish. The client choose a random location from that list.
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Open root/intrologin.py
Search for: "import uiScriptLocale" and add after:
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Search for: "app.ShowCursor()" and add before:
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Search for: "def Close(self):" and add before:
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Search for: "ServerStateChecker.Update()" and add after:
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Search for: "app.HideCursor()" and add afer:
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You can disable the environmental background by editing INTERACTIVE_LOGIN = 1 at the top to INTERACTIVE_LOGIN = 0.
Here's a basic intrologin.py with this environmental background if you want to compare:
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Original idea by DaRealFreak in 2012.
Sincerly,
TMP4- 14
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Open root/intrologin.py
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[Replica] Old Metin2 Website & ItemShop
This is a working replica of the old Metin2 website and ItemShop.
The project originally made in 2013 for a possible server but we never opened it.
For now I just refactored it to be compatible with PHP7/8, tidied the code a little but
honestly, expect real old shit procedural style code! While you can use "as is", I highly
recommend to check it for old vulnerabilities before you take it live because of it's deprecated nature.
The language is hungarian, you can use web.archive.org to speed up your translation.Website:
SpoilerItemShop:
SpoilerDownload:
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Regards,
TMP4- 75
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Story:
Originally every empire would have had their own orc map, but Bangsan (Jinno) and Imji (Chunjo) never finished nor used by Ymir. So I did it 😁
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Everything included, even quests with the new coordinates. You don't have to make anything 😉
Download:
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Story:
This map was used in the first ever Metin2 Closed Beta Test (Korea) in 2004.
They probably didn't have the kingdoms created yet at the time, every player was in this map.
Luckily they kept this map in the released client in Outdoor.eix-epk named as "metin2_map".Work done:
-Misplaced objects corrected (especially a lot of fences)
-Trees placed (All the trees were missing for some reason)
-Some object placed where i felt empty
-Made serverside with npcs and regens like map1Download:
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[40250] Reference Serverfile + Client + Src [15 Available Languages]
My goal was to make a reference r40250 serverfile as official as possible compared to what GF had back when their files got leaked in early 2014.
No new systems added, only bug fixes. While I spent several hours testing, there may still be bugs. Please report bugs to me so I can fix them in the
future, I want to make this project as bug free as possible.Available languages: EN/DE/HU/FR/CZ/DK/ES/GR/IT/NL/PL/PT/RO/RU/TR
Please read Languages.txt to learn how to change the default EN language.SSH for VM: root/123456789
MySQL: root/123456789
Ingame: admin/123456789Aliases and it's commands:
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Please read Changelog.txt to find more about the changes I made.
I made a little video about installing the serverfile (vm) and changing the language:
SpoilerDownload:
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Sincerely,
TMP4- 230
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Switchbot és Speckó inventory
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Meg fogsz lepődni de ki kell egészíteni a switchbotot hogy kezelje a 'Speciál inventory'-d 🙂
Az hogy ez mekkora meló a switchbottól függ, lehet csak egy for ciklust kell kiegészítened a INVENTORY_MAX_NUM fölött a special inventory helyekkel, de lehet egy kissebb újraírást is igényelhet. Meg nem árt ha az inventory rendszered képes a különböző leltárok között kezelni a SendItemUseToItemPacket-et, különben nem fog történni semmi ha a cucc meg a forgató más típusú leltárban van.